Custom meeples that represent circus performers or builders combined with more classic wooden shapes, plus a time limit and a certain objective, such as “make the highest tower”, create a very fun and tricky dexterity game. Speaking of dexterity, wooden components that may have previously been used as workers are now also used for stacking. As before, dice showing different numbers can represent different abilities or may limit the player what dice can be stacked on top which other dice, in ascending order for example. In fact, sometimes the opposite is true and you have to carefully remove dice from a stack to be able to carry out a certain action. Rolling dice without them falling off the table may already be considered as requiring a certain knack, but now dice are stacked, sometimes to great heights. Dice make this a lot easier.ĭice have now also gained a stronger dexterity element. Previously that would have only been possible by placing multiple workers on the same space to represent their strength or using different size workers. Two dice showing different numbers can represent two workers with different abilities, and you can change the number to increase or decrease that value, making the worker more or less powerful. In fact, they’re better workers because they can record a certain property of a worker, such as strength or speed, on their die face. They went from being a simple way of choosing an action or ability at random by rolling them, to becoming a much more integral part of gameplay and putting them centre stage, rather than just being left on the sidelines.ĭice have now become workers in their own right. I think the role of dice has changed quite a bit in the last few years. Let’s start with some obvious innovations in the use of game components. We all know about rolling dice, playing cards and placing workers, but there are other, much more inventive ways of using components in games that can make playing them more memorable and exciting for us and it is one of the things that I am always keeping an eye out for. However, what we often forget is how components are used in games. Chunky dice, metal coins, thick cardboard, linen finished cards, detailed miniatures or custom meeples. We all love high quality, gorgeous game components.
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